Cant be combined with the. This is a fine change and works well with the extra wound now added to most of the armys profiles. He is also in competition for that precious one Lord of the Death Guard slot per detachment! This lets you essentially run as many as you want in a single Detachment, which is pretty great. Finally, looming over it all, you get Mortarion, who is now one of the games most powerful Lords of War, a nigh-unstoppable killing machine who can rip through almost any opposition. Within the 3rd Edition a new type of codex was published. Nice horde unit stripper roll a dice for each model, every 6 is a mortal wound on a cast of 9+ each 5 is also a mortal wound! This is going to let you do some extremely stupid stuff in combination with the Plague Company Contagions and the Flash Outbreak stratagem. View flipping ebook version of 9ed Codex [Chaos] - Heretic Astartes - Thousand Sons published by DelightfulMiracl3 on 2021-11-06. . Well, the short answer is any HQ that isnt a Malignant Plaguecaster or a Sorcerer in Terminator Armour. So if you want to take a Battalion Detachment or any Detachment requiring 2+ HQs, it will have to include a Psyker. Possessed, unfortunately their transport options have been limited. Units with this rule count as Stationary if they didnt Advance or Fall Back in the previous Movement phase, Vehicles with the rule dont get a penalty for firing Heavy Weapons at units within Engagement range, and INFANTRY with this ability ignore any/all modifiers to its Move characteristic and Advance and Charge rolls. Its also worth noting that many rules and auras are now Plague Company-locked rather than giving DEATH GUARD units the bonus, so as you build your lists its worth keeping in mind that you should avoid mixing Plague Companies unless you have a specific plan in mind. This means that every time you visit this website you will need to enable or disable cookies again. His non Terminator equivalent is gone, but this guy gets the Death guard treatment with extra toughness and relevant abilities and keywords. Also Available on Spotify & Google Podcasts, Well, what a weekend! !! | - Vk The action is completed at the end of your turn. Now, the named characters have to take a specific trait, Typhus gets Harbingers Contagion aura causing mortal wounds in the enemy movement phase, but Mortarion gets Revoltingly Resiliant, Living Plague AND Arch-Contaminator. . 9ed Codex [Chaos] - Heretic Astartes - Thousand Sons - AnyFlip Death Guard Codex (leaked pdf) : r/deathguard40k Death Guard Codex (leaked pdf) https://mega.nz/#!p0tzAIya!DEVmw60_jOLXCdvWqoKBDx8_BW-wxbV6KD4CpB5WbvY Here it is boys. Games Workshop provided Sprues & Brews a copy for review purposes. B-. Similar to what we saw for Space Marines with, , Death Guard now get a bonus for keeping the army to a single faction: If every unit in your army has the DEATH GUARD keyword, then those units gain the. Don and I are very excited to talk about this book theres a lot here and Chaos players of all stripes should be, Death Guard have a lot of Detachment rules now. This could also combo with the Suppurating Plate on a Daemon Prince to make him a highly durable bruiser-type HQ. Core unit, Much improved with 4 attacks each, Toughness 5 and disgustingly resilient. (WC5), both of which now have a basic mode and a more powerful effect that goes off on a cast that exceeds the target charge by 3 or more. Deathguard Ninth | PDF - Scribd Your email address will not be published. This secondary is one that is likely to never be taken. Its a hell of a tank. Description. unit wholly within 3 table quarters and outside of 6 inches of the center of the table. Rob: I have to admit I was skeptical theyd produce a fortification worth fielding competitively but the Contagions rules for this thing are solid the Toxic Presence rule means that it always counts the current battle round as 4 for its contagions rules (so, max range), and its Putrescent Fog rule gives friendly Death Guard Infantry within 6 Light Cover or -1 to be hit if they already had light cover. The book really captures the narrative feeling of the Death Guard, and to me that is a sign of a great Codex. This will mean people running multiple Daemon Princes are going to have to either take additional detachments or rework their armies somewhat I see the logic from a lore point of view, but fear that limited HQ options may make this difficult in practice with the lack of a lieutenant level character, and Im very surprised the new Lord of Virulence didnt fill this niche, as he would have been the perfect option! (Warhammer 40/30/AoS) . A few especially cool ones are: Mortarion gets three of these, so now is a good time to decide which of the remaining ones you want to consider. Every HQ choice except for the Malignant Blightcaster and the Sorcerer in Terminator Armour now has the LORD OF THE DEATH GUARD keyword, preventing you from taking more than one in a detachment. He is now better used for worsening enemy combat attrition and reducing psychic cast rolls. Estas correcciones suelen ser actualizaciones necesarias debido a la salida de productos nuevos o a comentarios y crticas de la Click to share on Twitter (Opens in new window), Click to share on Facebook (Opens in new window), Robert "TheChirurgeon" Jones, Thundercloud, TheArmorOfContempt and Ace, Robert "TheChirurgeon" Jones and MildNorman. And his new, ability lets him choose one Core unit within 6 each turn to get +1 to their attack rolls until your next turn. Continuing from the character upgrades seen in the Space Marine codex, the Death Guard can pay points to give upgrades to the characters and unit champions and while named characters cannot take them, I absolutly love the fact that you can for example give your Deathshroud champion an upgrade giving each hit of a 6 an additional hit, or why not make each wound of 6 cause a mortal wound on top? Codex Death Guard keeps up his standard with some really fun Crusade content! Speaking of which, Blightlord Terminators and Deathshrouds got way better. Possessed are in a weird spot. Hes an absolute powerhouse and I strongly believe hes going to make an immediate splash in competitive play. Stratagem, which reduces the number of attacks models make with ranged weapons to generate an even more potent effect. This secondary objective is also really bad on missions with fewer than 5 objective markers. He has the twin plague spewer and a plague weapon power fist, called a Plague Claw. Warhammer 40k 9th edition Codex pdfs : r/DHExchange - Reddit Your email address will not be published. However, most of these units have other things that buffed them, like the daemon prince sword becoming str +1 ap3 3dmg. Leaked Codex PDF : r/Tyranids - Reddit Plague Marines and Poxwalkers (but interestingly not cultists) have Objective secured, dispelling fears that the Poxwalkers may not have this (and making them really good for camping objectives, especially with their points cut!). It also got the bump to WS/BS 3+ and 4 Attacks base, which combine with the Fleshmower upgrade (only S+1 but now makes 3 hit rolls per attack so you get 12 instead of 10) to make the melee variant worth considering. gets an update as well, gaining the HARBINGERS keyword but a rule that lets him moonlight in other Plague Company detachments without messing anything up. I do believe that Death Guard feel like they should from the lore. This lets you essentially run as many as you want in a single Detachment, which is pretty great. Yes and yes. There are a few things youll notice looking at units in the book that apply to multiple units in different slots: There are two new units in Codex: Death Guard The Lord of Virulence and the Miasmic Malignifier. The first is. Chaos is fickle! Games Workshop - Warhammer 40,000 - Codex: Death Guard (9th Edition) Colour Black : Are Batteries Included No : Item Weight 640 g : Additional Information. Look, if you're a Chaos Space Marines player you've been waiting for this a long time. Simple but incredibly powerful. B+, Don: This unit is capable of spreading Nurgles Gift around and is very capable of helping to keep your infantry alive against shooting. For my money the Daemon Prince of Nurgle is one of the losers in the book, even with some decent buffs. Like the others, it's full of army-specific datasheets, rules, and bespoke Crusade content for the Death Guard, the vile, disgustingly resilient sons of . Your Warlord also gets an additional aura of his own based on which Plague Company you select. This lets you pick a DEATH GUARD unit within 18, and boost the range of their Contagion abilities by 6 till your next psychic phase, to a maximum of 12. . and an optional relic here are the available Plague Companies: These are the 1st Company represented by hordes of poxwalkers, and their strat allows a unit of poxwalkers to reroll all hits, which is pretty good! Rob: The Droning is incredibly rude, but overall I think Mortarions Anvil gets the nod from me. The buffs are probably still the more interesting thing from this discipline, but if you have spare slots you can consider it. Rob: As for Cultists losing Objective Secured well, if GW doesnt want me to buy any more of these ever again, sure. Also the Rothail Volley Gun is Rapid Fire 3. Id also tap up the Foetid Bloat Drone (especially with fleshmowers), as they got quite a lot of positive stat movement and a very powerful stratagem for the melee build without a massive price increase, while also probably being the best vector for Flash Outbreak shenanigans. Death Guard 9th Codex | PDF - Scribd Faster and more attacks than he previously had, but no longer has mortal wound auras, instead he has a bigger contagion aura, he also gets a new grenade with 3D3 shots! 9ed Codex [Chaos] - Heretic Astartes - Death Guard Like this book? I really like this guy now, he can heal D3 wounds to a wounded Bubonic Astartes model each turn and gives all Bubonic Astartes units within 3 a 6+ wound shrug. Both conditions must be met to gain these points. They also dont count as relics, so you can combine them on your non-named characters too! by Lord-Solar Looking for a good pdf fro the 9th ed space marines codex Like the title. I look forward to seeing what people come up with. This is an amazing ability every enemy unit within 3 cannot be affected by aura abilities from their army, no rerolls, no shenanigans, nothing! It may not be the old 5+ Disgustingly Resilient, but this is as close as you can get in the book for your infantry units! This means that they will most frequently have to foot slog. The Lord of Plagues influence waxes as disease and rot spread across the galaxy. Once per battle, at the end of your Movement Phase, you can use this relic to pick an enemy unit within 6 and roll 7D6. Games Workshop Warhammer 40k - Codex V.9 Death Guard (En) It incentivizes and rewards a mono-Death Guard army and really shines on Plague Marines and Blightlord Terminators (bubotic axes wounding space marines on a 2+ rerolling 1s is real good), but it also isnt so strong that youd never benefit from or consider souping Death Guard with Daemons and Chaos Space Marines. Thanks again! When you include such a unit in your army, you must nominate which plague company it is from and then replace . Score 6vp if you are in all 4 instead. Yes, if you are mono-DG axes are pretty much always the right play and if you are souping you should look at swords. I have a feeling that this will be folded into the Nurgle Daemon rules too, which will be interesting to see as Plague Bearers currently wouldnt get a benefit from it. is also barely changed (roll 7d6 against closest enemy T, deal a mortal for each time you beat it), and in this case thats less good news. . DEATH GUARD CODEX RELEASE DATE The delayed new Death Guard codex (9th edition's first rulebook released for a Chaos army) went up for pre-order on January 16 and was released on January 23. Wings: Since this is essentially ATSKNF, itll be interesting to see if its Death Guard only or propagates over to the rest of CSM when they get a book. Its a positive change, since having 2 attacks is better than having 1 and getting a second one conditionally. Codex Death Guard 8th edition was released on 01-23-21 Unit points throughout Time. Fleeing Vectors (No Mercy, No Respite): (progressive scoring) Score 3 Victory Points at the end of any battle round that an enemy unit fails a morale check and has suffered at least 1 casualty from a plague weapon that battle round. I could go either way, the flavour here is quite Death Guard specific. You get to roll on a D333 chart with everything from +3 movement to +1 Toughness available and no poor results. This means you can take a Miasmic Malignifier or Hellblade in an army of Ferrymen, then use this to give them. Wings: This applies to melee options too, which means you cant double stack on flails in a five model squad, and the flail has also received a downgrade, no longer spilling over its excess damage. If youre a Death Guard player you should be over the moon about this book and if youre a Chaos player otherwise you should be psyched about this direction and level of design being applied to the other Chaos factions. Gorgeous modes and I'm so happy at how these turned out!! In the largely unchanged corner, (WC7, up from WC6, +1 S/T to DEATH GUARD INFANTRY) and. Finally, we have the new Scenery piece for the Death Guard. He also has that new aura that has unmodified 6s to Wound with ranged plague weapons increase their AP by 1 if fired by a CORE unit within 6 of him. The Death guard also 9 Relics they can give to a character, again we have some old favourites returning with a few new ones! Keeping in line with the other recent Codex releases we also get a really clear and concise reference section containing the points in a much easier to digest format than in the 8th Edition books, and full quick reference glossary and rules appendix making it really handy for looking up rules mid-game. You can then choose either for the unit performing the action to take d3 mortal wounds, or to roll a d6. Helbrutes only reduce incoming damage by 1 and are 6 movement, but got a ton of tweaks to their weapons (Plasma cannons are now 3 damage flat, power scourges are only S+1) and a new Frenzy rule to replace the old Crazed one that gives them the ability to re-roll wound rolls of 1 if theyve taken any damage. ffAh, the suffering! Editorial: Can we not, with the Fallen thing? However, I do think theres one place Possessed could do something in pure Death Guard, because surprisingly enough (for tentacle monsters) they do have the CORE keyword. Their Relic allows the wielder to reroll all hits and wounds too! Whats a Lord of the Death Guard, you ask? I am not sure how hard it is going to be to keep this fortification alive. They all get a jump to 5 movement, +1 attack, and 3W but get to keep their T5 and their 4+ invulnerable saves. There are a few things we havent seen yet, though, and were covering them all here. Hes T8 now and he gets a staggering three Warlord Traits, plus at the start of every game you get to pick one of the Plague Company Warlord Traits to give to him. On a Hellblade this means you can shoot the unit into the enemy deployment zone, then halve the Movement of all enemy units within 3 for a turn. I feel this makes Mortarion a real must take in this book due to how good these traits make him! I love content like this as it really allows you to capture the narrative of your force with a developing story that will evolve between games. as a contagion, which attacks against affected units a +1 bonus to their AP. If your army is Battle-forged, your Death Guard Detachments gain the, rules, plus your BUBONIC ASTARTES units gain the. One of the things that we have enjoyed the most about this edition of the game is Crusade, in which you create a force and tell their story over a series of games, gaining upgrades, experience and telling deeds of your heroic acts! (Warhammer 40/30/AoS - VK limits you to one LORD OF THE DEATH GUARD unit per Detachment. This really only matters for Poxwalkers because well, youre never going to take Death Guard Cultists again. The Death Guard have a 9th edition Codex so if you pick up Codex: Death Guard and make sure you're up-to-date on any published FAQs then you should be set! Something we had been wondering about was how much of the Psychic Awakening rules would make it into the new Codex, and Plague Companies were the biggest part of that update. . Some big changes here, now 2 wounds and an extra attack each. Death Guard INFANTRY only, including Poxwalkers (its the only action Poxwalkers can perform). Those are pretty great rules but the clincher is that you can deploy this model and its furnace buddy within 6 of each other anywhere more than 12 away from the enemy deployment zone and any enemy models, allowing you to drop these guys mid-table and control sections of the board as your units move up. Death Guard Supreme Command Deatchment (0 CP, 490 Points) LoW: Mortarion, WARLORD, The Droning, Powers: Miasma of Pestilence, Curse of the Leper, Gift of Plagues Death Guard Patrol Detachment (-2 CP, 1,509 Points) Plague Company: Mortarion's Anvil I literally found a really nice condition second hand white dwarf edition with the 2013 updates in it and I jokingly said "was this the last time they got an update" and it was honestly the case when I talked to a dude at a GW shop about it. is gone, so if youre a Death Guard player you no longer have to worry about remembering that rule. still lets you pick an enemy unit within 18 and roll a dice for each model, dealing a mortal on each 6. on a 5+ with the higher cast. Combine those with the one-per-detachment restriction and an inability to field one alongside another Lord and while I still think the Death Guard daemon prince is good, he wont be the auto-include he was. Thats no bad thing as both are strong, so expect to continue to see them perform in lists, and both being able to go onto big Poxwalker blobs is nice. rule to replace the old Crazed one that gives them the ability to re-roll wound rolls of 1 if theyve taken any damage. Score 4 VP if you control more than half of the objectives with. I do not feel that this codex is more powerful than the Space Marines or Necrons codexes. Finally, Daemons are no longer in the book. I dont see any reason why I would not try to field at least one. Here are my votes for the seven best new Death Guard stratagems: There are a ton more here worth talking about but well be diving into them more deeply in future articles. It lost a wound but no longer has a degrading profile as a result, making it a wonderful contagion-spreader. The ability to Heroically Intervene with your units, even as a Stratagem, is an incredibly good trick to have in your back pocket and Gloaming Bloat is also super good. Joining us for this review is relatively new Goonhammer author Don The Mastodon Hooson, a player renowned for his mad genius when it comes to Death Guard and Chaos Space Marines lists. Plague Wind still lets you pick an enemy unit within 18 and roll a dice for each model, dealing a mortal on each 6 or on a 5+ with the higher cast. Its so good. Notably, going from S4 to S5 matters less than it normally does but S6 (as per the Bubotic Axes) is considerably more of a big deal because you start wounding many elite Infantry units on 2s, while S7 compared to S8 is less of a drawback than normal for tank punching, and going from S8 to S9 is almost completely pointless. You can decide to give your characters a Chaos Boon instead of granting them a battle honour, leaving the results of their fate to Nurgle himself! Its worth noting that all the Daemon engines have the Contagions keyword too, so are also handing out your -1 Toughness aura. Bigger chances are afoot for Plague Wind (WC6) and GIft of Contagion (WC5), both of which now have a basic mode and a more powerful effect that goes off on a cast that exceeds the target charge by 3 or more. This power seems very strong if youre planning around any of the special Contagions, so expect to see it a bunch. However, I do think theres one place Possessed could do something in pure Death Guard, because surprisingly enough (for tentacle monsters) they do have the CORE keyword. I compare 2 possessed to a death shroud and still shrug. Ok, lets talk about the new ones. Typhus gets an update as well, gaining the HARBINGERS keyword but a rule that lets him moonlight in other Plague Company detachments without messing anything up. is back, but now it gives the Helbrute +1 to hit and wound. Wings: Thats a good point, and means you probably will see one unit in lists here and there, as theres not really anything else that can fulfil that role in a pure list. Playing Death Guard with the New Codex | Goonhammer I guess well see how it plays out on the table, and I dont want it to take away too much from the achievement here this book shows that the new 9th Edition Codex magic still works for an army with a far smaller roster than either Marines or Necrons, and I cant wait to see it on the table. Another excellent choice with some brilliant options, a 1CP strat allows any number of friendly units within 3 of a friendly model that has been charged to heroically intervene (Careful charging these guys!). this makes them great tarpits, and they still get models back for each that they kill making them really hard to shift. The only thing to say here as a negative is that you do have to start planning for this early crucially, in missions with objectives in both deployment zones, youre sometimes going to be giving up half the points if you cant get at least one Bubonic Astartes unit right across the board, and need to leave one at home too. Theres a huge number of interesting effects, plenty of thought put into giving all the different weirdo characters they released in 8th useful roles, and should really capture the inevitable doom represented by the Death Guard on the table. Over the course of your Crusade campaign your disease will mutate and evolve into a weapon and vital part of your army! PDF CONTENTS Theyve got 2W and 2A each on their profiles now, plus Remorseless. Theres too much you cant control and it shares a slot with the. havent retained their ability to summon on the move sadly all mentions of summoning Daemons seem to have been removed from this book but can use the. I really like these inclusions of a real army in addition to the Eavy Metal images as this gives you more inspiration and ideas for the creation of your own force! Malicious Volleys also returns, giving you double shooting on Rapid Fire bolt weapons at full range if you remain stationary in the Movement phase, which combines with Inexorable Advance to be an improvement on the old 18 Rapid fire rule. to make for some incredibly nasty consequences for big units), gives friendly units +1 movement when not Falling Back, and gives nearby psykers -1 to their tests. Don: All of the plague companies are great, but if I had to pick one as being the best Plague Company, I would have to go with The Ferrymen. Despoiled Ground (Battlefield Supremacy): (end game scoring) This secondary gives you four conditions to score points off of at the end of the game: So long as you dont get tabled, this secondary is fairly easy to score 8-15 points on, as you can use lots of the Elite helper characters to tick off the requirements.
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Originally published in the Dubuque Telegraph Herald - June 19, 2022 I am still trying to process the Robb Elementary...