Let's start with the best data disks. The drop rate for these shards/blueprints are 4% per energy amount per attempt (8 = 32%, 10 = 40%, 16 = 64%, 20 = 80%). Stealth Characters - SWGOH.GG For the rest of the battle, all Bounty Hunter allies have their Payouts activated and gain the following: while a Bounty Hunter ally is attacking, they have +20% Offense and Health Steal for each buffed ally. Imperial Trooper allies gain 40% Offense and revive with 50% Health and Protection the first time they are defeated each encounter; Pietts Imperial Ambition gains allies Offense Up for 2 turns and Admiral Piett gains Stealth for 2 turns; When a debuff on an enemy expires, Empire and Sith allies gain 5% Turn Meter. Out of desperation, I logged out, quit, restarted, and logged back in. I think good use of stealth will come to fruition once the game has been out longer. Data Disks are equippable items that can only be collected from choosing to go to Data Disk Stockpile on the sector map. All Bounty Hunter allies gain 9 stacks of. This is really good for a couple of teams (CLS, Padm, Vader come to mind) and can allow you to move first (with JKR, for example). I promise to keep updating this as I progress through this Conquest event as well. Sotheby's Miami Beach, It does take a lot of room though, so if you go for this combo you won't be able to use as many disks. Once a player commits there is no way to change their decisions. EDIT: For clarification, I'm not looking for the"right" team. Each stim only increases stamina for one character per use and players can apply them from the squad select screen. In addition to feats, players will also receive 1 Keycard for each star they can earn in each battle. If Omega has Critical Chance Up, Bad Batch allies gain an additional 20% Turn Meter, and Protection Over Time (20%) for 2 turns. Ships that can apply when they reinforce. When an ally deals damage to an enemy, that enemy gains 5% turn meter and 1 damage over time, which cannot be resisted (This effect does not stack). App Store is a service mark of Apple Inc. Android and Google Play are trademarks of Google Inc. SWGoH Squad Builder Spreadsheet (Regular Release). Gain Stealth for 2 turns and recover 40% Health. Keep in mind that these are my personal preferences and that there might be other combinations that work well too. The thing to know is that the first time you hit the crate, you will trigger a bonus turn for JKA, so for the first feat you have to take 15 turns without touching the crate (or kill JKA first). Well-rounded Rebel Attacker with extra attacks, Stealth, and team Critical bonuses. Endless Ranks (Enemy): When defeated, remove 1 stack of Endless Ranks from all Imperial Trooper allies and revive with 30% Health and Protection. Otherwise, the easiest way to get the stealth feat is with rebels using r2 and c3po Damage Range: 14758 - 16310 (ex. Piett will take care of calling the assists. Enemies must be debuffed before the start of an attack to count progress. Each Galactic Challenge will use 3 different modifiers, 1 Planet and 2 Faction, which will be applied to Global, Player, and Enemy for the event. When your Leader is defeated, you lose the battle. Jedi (QGJ) ZQGJ team (g11) - can dispel, can assist. Superiority: +20% current Max Health, Max Protection, Offense, Defense, and Critical Chance. In general, most players have all the popular or nerfed characters as their highest priorities due to the idea that other high level players have had success with them but the OP is bringing up some good ideas here. for Teebostealth is just an enabler. Whenever a Sith ally defeats an enemy, they gain. 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As always, I wanted to take a moment to help the readers understand some of the Feats and/or simply better define them. Gain Protection Up (15%) for 2 turns on receiving a critical hit. Mind Trap (your stealth crowd control) is not useful at all on Operation bosses (you can use on some trash mobs but thats about it). Galactic Challenges is a player-vs-environment event that allows players to do challenging combat puzzles that will change on a regular basis. It is very important to check available feats before starting battles to maximize keycards. Princess for example I have her at 5 star fully geared for level and she has I think 6k hp and like 80 armor. Adaptable Scoundrel attacker that Stuns and inflicts Tenacity Down. The second and third feats can be easily cleared using CLS or Imperial Troopers, without needing any particular data disk (although Zealous Ambition does help a lot for Imperial Troopers). Additionally, they gain the. bounty hunter omegas swgoh. This attack has a 3 turn cooldown. These modifiers can be assigned to Player Modifier or Enemy Modifier in Galactic Challenges. When a units Stamina depletes their stats will also decrease with it by about 9.3% every 10% stamina and when their stamina reaches zero they will no longer be able to be brought into battle. Offers: Extra attacks, Turn Meter Gain, AoE Damage, Taunt, Single Target Damage, Healing Immunity. Once it's down to Armorer, she'll keep surviving your damage if you only use basics and remove any disks with stacking damage. All other Separatist allies gain half of these bonuses. Rancor raid: Very good, especiially in a team with Vader lead. This allows players to make strategic decisions on which path to take across the map. View roster and history of 'gLtheGreat' on Star Wars Galaxy of Heroes. Whenever an enemy resists a detrimental effect from a Resistance ally, that ally gains Heal Over Time for 1 turn. The Everymans Guide to Fleet Arena - 25th March 2018. Increases Max Health, Max Protection, Offense, and Speed by 20%. Whenever an Old Republic ally resists a detrimental effect, all Old Republic allies gain 4% Turn Meter. And now I gotta grind up Teebo just because it sounds hilarious to have an all-star PvP team with Teebo leading. Season 20 Feats, Rewards, and Other Info - Star Wars Galaxy of Heroes Beyond that she has no use. I would recommend having Entrenched equipped to soak the damage from GAS counters. Whenever a Galactic Republic ally takes damage from an enemy, they reflect 100% of that damage back at that enemy. Whenever a Mandalorian ally takes damage, all Mandalorian allies gain a stack of, Whenever an ally is revived, all other Nightsister allies gain. IG Jump to:navigation, search. until he is defeated. True Defense: 10% reduced damage taken per stack; lose one stack of True Defense when receiving damage. Each character used in Conquest has Stamina which will deplete by 10% when a that character successfully completes a battle. For more information, please see our SWGoH Squad Builder Spreadsheet (BETA) more features https://docs.google.com/spreadsheets/d/1Mr-9x2s7GreAf7sui8BHHokncvuXNH7wAn7xUbG6108/, https://docs.google.com/spreadsheets/d/1UTRQ3SDWxVdZhtU0WrNuX9CJ0VOwI4itItl9Pw_p7NQ/edit#gid=688855940. TMR data disks will help reach 700% faster. Additionally, you gain another benefit depending on your active discipline. Then, dispel all buffs on target enemy. Gain Stealth for 2 turns and recover 40% Health. Gain Stealth 10 times in Grand Arena That Might Leave a Mark Gain Offense Up 20 times in Grand Arena We'll Handle This Win a Grand Arena battle with 2 of the following Darth Maul, General Kenobi, and/or Qui-Gon Jinn Working More Closely From Now On - Gives Title "Criminal" Fearsome Attacker that applies AoE Damage Over Time, and crushes debuffed targets for extra turns This ability's Cooldown is reset whenever an ally unit is defeated. Further down on this page you will find a list of the. Clone Wars Chewbacca Whenever a unit takes damage, they gain 20% Critical Damage (stacking) until they score a critical hit. Which was Chewie. The stacking offense disk will make you gain enough damage so that you don't get stuck on SLKR (without it, because you keep reducing his TM, he becomes invincible). The major benefit is Tebo. But the thing is - poor coding, poor wording? SWGOH.GG is a Star Wars Galaxy of Heroes Database and Squad Builder for the Star Wars Galaxy of Heroes app on iOS and Android . Each attack has a 70% chance to inflict Damage Over Time for 2 turns. SWGOH.GG is not affiliated with EA, EA Capital Games, Disney or Lucasfilm LTD. Advantage when they come out of stealth. Reason(s): Missing Conquest Pass, modifiers, data disks, easy mode, feats and rewards, Accumulative List of Data Disks from all Conquests, Mk 12 ArmaTek Fusion Furnace Prototype Salvage, Mk 12 ArmaTek Thermal Detonator Prototype Salvage, Mk 12 ArmaTek Holo Lens Prototype Salvage, Mk 12 Czerka Stun Cuffs Prototype Salvage, Mk 12 Czerka Hypo Syringe Prototype Salvage, Mk 12 Czerka Sensor Array Prototype Salvage, Mk 12 Czerka Security Scanner Prototype Salvage, Mk 12 Czerka Shield Generator Prototype Salvage, Mk 12 ArmaTek Multi-tool Prototype Salvage, Mk 12 ArmaTek Armor Plating Prototype Salvage, Mk 12 ArmaTek Tactical Data Prototype Salvage, Mk 12 ArmaTek Wrist Band Prototype Salvage, Mk 12 ArmaTek Cybernetics Prototype Salvage, Mk 4 Carbanti Sensor Array Prototype Salvage, Official Forum: Galactic Conquest Details, Official Forum: Missing Shards from Wandering Scavenger 3-9-2021, https://swgoh.wiki/index.php?title=Conquest&oldid=39824. Gain 5% Offense per ally affected this way. Old Republic allies are immune to Tenacity Down. What characters are the best for evading ten times and - Reddit 25% / 50% / 75% depending on the rarity. Keep Chewpio for last, when he dies the bonus stats he provides disappear, so you want him to live so that it takes longer to kill the others and you have the time to reach 40 crits. Because you're fighting CLS, you'll gain crazy amounts of turn meter and easily win. At the start of the encounter, the weakest enemy is inflicted with. The full team is Thrawn(L), Vader, Wat, Malak, Shore, and Malak. The data disks for this one are all essential. The only problem is that when everyone is in stealth, no one is. The effect of Data Disks will last for as long as you have them equipped and all Data Disks collected during the event will reset for the next Conquest. Conquest - swgoh.wiki Press J to jump to the feed. Whenever a Resistance ally gains a buff, they also gain 5% Potency, Critical Chance, and Critical Damage (stacking) until end of battle, and 10% Turn Meter.
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