The internal buffer is 400MFE. Well occasionally send you account related emails. <. By default pipes are relatively slow. Picture 2: Mechanical pipe with configured socket, to extract liquid from a Dynamic Tank. xlfoodmod-1.16.4-1.2.0.jar. Minecraft 1.12.1 in the server version, on the client also after leaving the factory and return to her pipe stupid and to fix it you have to destroy the pipes and lay them again. Fix issues with empty transmitter networks recombining and empty pres, place a creative filled gas tank (or a factory that produces a gas) and connect a pressure pipe with it. It is the tier 1 of items transport pipes provided by Mekanism, with the lowest transport speed of 1 m/s and a pump rate of 2 items/s. CTM-MC1.16.1-1.1.2.6.jar If chunkloaders are left active in the problem area, it won't fix. The coordinates point to an IC2 machine they were complaining about: The server is running Enigmatica 2 Expert v1.49. Running Minecraft 1.12.2 EOD Synthesis (it has Mekanism 1.12.2-9.4.3.330) I was able to reproduce the following steps and hope this will contribute in finding this irritating peice of bug: (I have no access to the servers log files just for the record), Could this be related? MekanismAdditions-1.16.5-10.0.24.453.jar section of cabling. TravelersBackpack-1.16.5-5.4.5.jar If the player is extracting liquids from a storage block (e.g., Dynamic Tank), the connection between pipe and tank must be configured with a Configurator to the "Pull" setting (shown in Picture 2). By clicking Sign up for GitHub, you agree to our terms of service and For cable/machine connection you have the option of using shift + right clicking with the Configurator on the cable segment to break the connection. The universal cables (2 steel + 1 redstone) can be used to power anything that takes UE power, EU, or MJ, and they only transmit power if its needed. This subreddit was originally created for discussion around the FTB launcher and its modpacks but has since grown to encompass all aspects of modding the Java edition of Minecraft. If this does happen, could you please provide some information on the transmitter networks of the misbehaving transmitters? Happened to me today a few cables stopped working (i guess they were in a different chunk) had to rebuild the cable network how to prevent mekanism pipes from connecting? : r/feedthebeast - Reddit blockcarpentry-1.16-0.4.0.jar Nevermind, I just tested it without entangloporters and it still happens, really weird. Logistics Pipes Tutorial | Technic Pack Wiki | Fandom Pipes, Cables, etc. to your account. Sign in I've been running into this issue with cables running through my base, each cable thinks that it isn't connected to any other cables or machines, they can be manually fixed by replacing every 2nd cable (Replacing a cable seems to fix any cables adjacent to it, possibly because of the blockUpdate?). issue ( not because of it tho ) , and now the cables are working properly Pipe gets loaded, may not connect, structure is loaded (and validated), pipe may connect but isn't aware of this. If a cable is next to another, the two will connect. Right-clicking a Fluid Pipe with an Engineer's Hammer in it's connecting spot will prevent it from connecting, or allow it to connect if it has been disabled. My test setup is not crossing any border). It is also used as a component to craft the next tier of item transport pipes, the Advanced Logistical Transporter . I can confirm replacing the cables and restarting the server wakes up the cables until it happens again. Tech guess: The text was updated successfully, but these errors were encountered: Please fill out the reproduction steps in the template. Cookie Notice I hate using 'temporary' file storage for github issues though, so if you have a recommendation let me know. _redmist 4 yr. ago Fluid Pipe (Immersive Engineering) - Feed The Beast Wiki I am closing this then, as I have finally had a chance to look into this and the issue is with how forge is handling reviving caps that it invalidates it but still returns the old invalid cap from getCapability if called from an invalidation listener which then shows as not being present as it is invalid. Here's a picture showing it happening within one chunk. This factory should accept oxygen, but none is going in. Also i really appreciate your work , and good luck with your school :), On Tue, Jul 21, 2020 at 8:58 PM Richard Freimer ***@***. ae2wtlib-0.3.2-1.16.5.jar Sign in Additionally, you can interact with any of the cables, pipes, transporters, or tubes to set their connection type between machines/inventory and their redstone sensitivity. Ultimate Mechanical Pipe - Official Feed The Beast Wiki fishingoverhaul-1.16.5-1.0.2.jar On top of that is a fully infused RFTools Advanced powercell with the side facing the ultimate cable set to output. MysticalAgriculture-1.16.5-4.2.5.jar Server ads go here and modpack bugs go here Forums Feed The Beast General FTB chat D Deathkeeperx New Member Jul 29, 2019 15 0 0 Feb 8, 2013 #1 Heyo forums, I am trying to auto mate some biofuel production, and i am using sugar cane. When returning both Mekanism power sections have stopped working (the generator -> buffer ultimate cable and the buffer -> machines elite cable). It saw the Controller block from RS as a energy cube. I'm a bit worried that I may be "overcalling" state changes but it's definitely reliably working. Mekanism: 10.0.5, 1.12.2 --> 9.8.3.390 I have this same problem too. TConstruct-1.16.5-3.2.1.296.jar You signed in with another tab or window. I really wish there was a way to stop similar transmitters from connecting together. Have a question about this project? Reddit and its partners use cookies and similar technologies to provide you with a better experience. cgm-1.0.1-1.16.3.jar Tutorials/Machine Configuration - Official Mekanism Wiki Transport cable push/pull, gas cable bug when I don't be in this same place. Have a question about this project? However I did scan with the network probe and when the cables are functioning normally it reports the correct amount of energy receivers and givers. For more information, please see our By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. I also haven't found any information online on how that distance gets determined. Morpheus-1.16.5-4.2.70.jar This may help to find the cause. Have a question about this project? By clicking Sign up for GitHub, you agree to our terms of service and area is completely chunkloaded. Mekanism cable networks are breaking when leaving an area and re-entering it. I did find however that when I restarted the server (to get the log files), the cables had fixed themselves after the restart, so this may be a workaround for users experiencing this issue. Space-Bosstools-1.16.5-5.4.jar Have a question about this project? Higher tiers of upgrades mean a higher transfer rate. Have a question about this project? Oh no's, Im a derp, sorry for the dumb question and thank you for the help. It seems to be the same problem in version 10.0.24. And you can do that till it has thousands of MFE units. elevatorid-1.16.5-1.7.13.jar Mekanism's Mechanical Pipes not pulling from Tree Fluid Extractors This is still a bug in version 1.12.1-9.4.1.326 on ATM3 Version 4.1 or 4.2. GitHub mekanism / Mekanism Public Notifications Fork 467 Star 1.1k Code Issues 44 Pull requests 8 Actions Projects 2 Wiki Security Insights New issue Pipes, Cables, etc. We've got a reproducible case with only Mekanism installed, however not had enough time to narrow it down to some misbehaving piece of code. I have set up 6 Smelting Factory in a row and after moving away from the device, and then after returning only a part of Smelting Factory did not ship its product. Power on the back. Privacy Policy. create-mc1.16.5_v0.3.2g.jar privacy statement. Tested Basic and Elite Universal cables. carryon-1.16.5-1.15.5.15.jar It is also used as a component to craft the next tier of liquid transport pipes, the Advanced Mechanical Pipe . Power on the back reproduce this. [Suggestion] Be able to stop pipes connecting. Pipes can be disconnected/reconnected by sneak-clicking with a wrench. It's a pain to go through the entire cable and reconnecting all the cables. And its fixed randomly after Server restart. Im getting kinda frustraded lol. **Mekanism: 9.3.4 Or pull things out. Sign up for a free GitHub account to open an issue and contact its maintainers and the community. Playing Valhelsia 3 with 10.0.18.445 and have this issue. Currently it can transport: Hydrogen Oxygen Water Vapor Chlorine Sulfur Dioxide Sulfur Trioxide Sulfuric Acid Hydrogen Chloride Fissile Fuel Polonium Nuclear Waste Spent Nuclear Waste Ethylene Sodium Gaseous Brine Slurry Crafting Recipe 8 Blocks I tried with the configurator, same issue. Mekanism machine output configuration Slot/Side Assignment (6). I seems that it will happen either when I quit to title or if I AFK and Minecraft goes to the Game Menu. And keep working when I return to the machine. Help with mekanism: mechanical pipe doesn't connect to turbine valve I followed this tutorial to build a industrial turbine as well as this tutorial for the thermoelectric boiler. You signed in with another tab or window. I have to make some rather convoluted setups to avoid different pipes connecting when I don't want them to. The speed can only be increased by adding an upgrade. Mekanism 9.4.1 Gold Pipe (to accelerate items if your network bridges a long gap and you're not using Teleport Pipes). I'm on a server running mekanism 10.0.6.429, these are my mods: https://imgur.com/a/U4AKxXh, Edit: It also seems to be occuring a bit randomly now as it hasn't happened in a while but when it happens it's because we enter the chunks in a portal or unload and load them again, I have had this issue recurring for several weeks now. Minecraft 1.12.1 Attached screenshot where you can see the power just stops. In a Custom Modpack for my modded server. privacy statement. Sign in The Basic Mechanical Pipe is a pipe added by Mekanism, which transports liquids between storage blocks and machines. Already on GitHub? As a pre-warning before you find it, The Electrolytic Separator does not receive a power efficiency boost from Energy Upgrades (only the increased internal capacitor). By default pipes are relatively slow. I would like to say that the problem with pipes is not present in all devices. Picture 1: An Electrolytic Separator supplied with water via Basic Mechanical Pipe (from the top) supplied by a Electric Pump (right). to your account. Be in the chunk with working Mekanism cables (I use Advanced Universal cable). ], the pipes / cables wont connect when the cell face is configured; If a cell in configured while cables are connected to it, the cables will disconnect. Well occasionally send you account related emails. simplegens-1.16.5-3.0.9.2.jar Already on GitHub? https://gist.github.com/ProsperCraft/92c7b09dc4d4ba649367a233ffd63ba6, [ic2-poolthread-20/WARN] [ic2.EnergyNet]: Tile mekanism.common.tile.TileEntityEnergyCube@ebf03d8 (dim 0: 86/59/139) removal without registration. For more information, please see our I replace mekanism powerpipes with ThermalExpansion powerpipes(water and gas pipes stay mekanism) and this issue appears rare. In a max size compact machine I have a 25k rft/t liquid ethylene powered Advanced generator turbine with a forge power emitter. For starters, I can't find a subreddit for the 1.7.10 Modpack, so I figured posting here may work. 1 - Connect Universal Cable to Flux Cell chunkloaders-1.1.7-mc1.16.5.jar That makes debugging a lot easier. We added some mods, i.e. jei-1.16.5-7.7.1.137.jar I'm having the same problem in sevtech 1.0.7 (mekanism 1.12.2-9.4.10.345) so I'll add my setup in case it helps finding the issue. The text was updated successfully, but these errors were encountered: I think the microblocks covers I've used for this were from the Extra Utilities mod. Forge 14.22.1.2484 We actually are - the question is if your cables automatically reconnect. Last we checked it worked fine in 1.12, but either way 1.12 is out of support so if it somehow broke again I am afraid you are out of luck. It didn't fix it permanently, when the server is restarted. By default pipes are relatively slow. I am not running a server. After leaving area (dimension) and returning, Energy Cube will no longer accept input but continues to output. The behavior of each of the transporter's connections can be changed by Shift + right-clicking the end of a transporter with a Configurator: normalpassive (default) pushactively inserts items pullactively extracts items nonedisables connection For a redstone-sensitive item transporter, use the Diversion Transporter instead. chiselsandbits-1.0.43.jar Hwyla-forge-1.10.11-B78_1.16.2.jar The subreddit for all things related to Modded Minecraft for Minecraft Java Edition Removing and adding it back on will increase it by 40 units. https://gist.github.com/Xerasin/3a52eae8f6d920eb97510f08eeb0bb05, https://gist.github.com/7349c9f62bb945af3be6edc8d4981a78, An absurd (unnecessary) recipe for the Purification Chamber (Mekanism-1.12.1), Energy pipes not transferring energy until broken and replaced, [1.12.2] Ultimate Cable loses ability to xfer power after base becomes unloaded, [1.12.2] Logistical Pipes stop working after dimension change/login/logout, https://gist.github.com/ProsperCraft/92c7b09dc4d4ba649367a233ffd63ba6, The Curious Case of the Vanishing Digital Miner, https://www.dropbox.com/s/k67t1sirlxnu4oc/nw.zip?dl=0, Add Thermal Dynamics to the pack because Mekanism cables and transporters are broken, Transport Cease to Function After a While, Various fixes to data not loading properly, Fix network connections across chunk loading. citadel-1.8.1-1.16.5.jar openjdk version "16.0.1" 2021-04-20 3 players on my server all experiencing same issue. Even using a pipe one a machine with autoeject turned on works just fine. The output and input sides can't be changed. ChunkAnimator-1.16.5-1.2.4.jar I have the same problem and I can only solve it by deactivating any chunk loader I have in the same area of the pipes/conduits, travelling far away and then comming back. For more information, please see our "joining" together, but I am not quite sure why or how as I am unable to Mekanism: the mechanical pipes are not transporting the fluids from the tanks imgur 6 3 3 comments Best Add a Comment RaidenCat 3 yr. ago shift right click on the pipe connected to the tank with mekanism's configurator linux_n00by 3 yr. ago Pipe isn't allowed to connect if the structure is invalid, if the structure is made valid, with a block which doesn't cause a direct block update it doesn't update the connection status of the pipe. WailaHarvestability-mc1.16.x-forge-1.1.15.jar The workaround is: Whenever you make changes in the cable network and leave, come back an extra time, but don't try to fix it. As soon as I leave the machine the cabling seems to stop transmitting power as I no longer get any ingots out, but the machine is still loaded because the generator is still producing power. The speed can only be increased by adding an upgrade. More mekanism pipes in one chunk - more chanses for this issue. Was the pipe placed before or after the plant was formed? Unfortunately due to the changes required for the fix it is not practical/feasible to backport the fix to unsupported MC versions (1.16 and 1.18). I tried using a dynamic tank but failed to find a way to bring the chemicals from the electrolytic seperator to the tank. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Mekanism heat transport Is there anything better than the ultimate thermodynamic conductors to transport a lot of heat? Is it something that happens after server/game restart? This upgrade abnormality is there to prevent it from breaking the laws of thermodynamics. Privacy Policy. lets say 15-20 away). The pump process automatically starts from the supplying machine (e.g., a pump). Xaeros_Minimap_21.22.2_Forge_1.16.5.jar Reply to this email directly, view it on GitHub Mousing over a Mekanism machine or factory will show the color for that side, . And about the latest log , i dont think its relevant now as the cables are working . only at my buddys side , he also had the chunk problem which u have fixed Ah. I'm almost certain that this issue has been fixed in the latest release. privacy statement. Already on GitHub? to your account, Energy cables randomly stop working sometimes , having to replace the malfunctioning one in order to repair the energy chain , and sometimes after replacing it stops 1-2 cables pieces further, [gist / pastebin / etc link here. privacy statement. Coming back, the cables will have ceased working and the network will no longer be existent. My mod list is rather long so I'll see if I can generate an easy list. Breaking and replacing the Energy Cube restores full functionality. That's what I'm not sure of. --Edit-- My experience seems to be related to this. Place the tubes next to an invalid structure (completely build, controller missing), like in above picture. Recipe Shaped Crafting Usage Picture 1: The main line of a tier 2 ore-processing system. to your account. To Replace a pipe on the port doesn't fix anythere. The pipe lost power at the connection point, like here. (Mekanism-1.16.5-10.0.24.453.jar) Advanced Smelter, Rotary Cond. The pipe connects to the top of an elite purifying factory. BiomesOPlenty-1.16.5-13.1.0.477-universal.jar after restart also the right tower was fixed, although i dont replace a block from the multi block structure. Use Pressurized Tubes to extract the Chloride, which I think will come out of the right side of the block (left side on the bottom picture). Place mekanism cables to form a cable network. Mekanism: 9.4.1 Click the extracting part of the pipe to change modes, add filters or add upgrades.
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