Only affects stat names defined in that parameter. (600*37.89)/ (100-37.89)=366.02. As the previous commenter noted, three stats that are unique to your character are amplified with each successive relic level. Privacy Policy. That link should remain active and updated, and thus can be used directly to create the data object. (which cover all 60 possible stats in game code). See Object Formats below for more info. Last updated on It requires a specific format. Accepted data formats are those found in swgoh.help's API endpoints, specifically the 'player.roster' object from their /player endpoint.. One additional data format is supported as well -- referred to as 'raw' in this documentation, it's a more 'pure' format based on the objects . SWGOH Tools - Shard/Gear Farming Calculator Reddit and its partners use cookies and similar technologies to provide you with a better experience. Take a look at exactly what mastery does to a character's stats and how the new Galactic Legend characters will impact them. See Object Formats below for more info. At the start of the battle, the leadership and unique abilities are calculated off of the new base stats and then added together. Used directly by .calcRosterStats(). The statCalculator.js file is the complete calculator object, and has no dependencies on Node-specific packages. See Object Formats below for more info. Default - uses the values defined by the unit objects submitted. Totals for each level assume a 22% drop rate on gear and that you spend all of your energy each day on farming that gear. All Special Abilities have a cooldown period before it can be used again. Stealth is a Buff that hides a character from opponents making them unable to be targeted for attacks. This is a mechanic some abilities have to increase the cooldowns of special abilities. Used directly by .calcRosterStats(). Reddit and its partners use cookies and similar technologies to provide you with a better experience. To see base stats at a specific Relic or Gear Level. Additional Energy: Drop Rate (per energy): It will prompt you to allow the script for the sheet to access an external service and to let it modify data within the Spreadsheet. Any additional properties of the object will be ignored. GA - Season 39 - 3v3 - Week 1 . char Object Used directly by .calcPlayerStats(), which also accepts an array of these objects (and swgoh.help's /player endpoint always returns an array), player.roster If this reaches 0, then the unit will begin losing Health. to learn more about the package maintenance status. ship Object Cookie Notice Ignores an equal amount of the opponent(s) Resistance. Last Event: 2023-04-15. Tells the Stat Calculator what to use for the base Game Data. Discarded Doctrine, Executor Event in SWGoH - SWGOH EVENTS An example English localization can be seen here. I mesed it up more them one time because I went in with 4 and made tie, instead of 3 and would win with 1 banners. Used directly by .calcRosterStats(). >* "none" - no gear at the current level. Or if it's just a mess let me know, I've done some high level testing but it could well have bugs. If all allies are under stealth then they any of them can be targeted. You should note that the faster SAss is, the higher the threshold will be, hence the faster you can mod the others (SAss speed acts as a limiting factor). You signed in with another tab or window. Array of unit objects to calculate stats for. In the past month we didn't find any pull request activity or change in withoutModCalc: true char Object This page was last edited on 31 December 2022, at 03:23. Ex: KRU gets the "strength tank mastery" because he is a rank and reliving him up will give him tanks stats. Relic Materials Table & Calculator. To use this spreadsheet you will need to make a copy of it. Here's What Mastery Actually Does Star Wars Galaxy of Heroes Forums JS package for calculating unit stats in SWGoH. Help support my channel: https:/. Exposed the endpoints for calculating GP so they can be called directly. ~58 days. It even includes the in-game categories. Determines the chance to evade Physical abilities. Stats from equipped Gear is then added. swgoh-stat-calc has more than a single and default latest tag published for 4 downloads a week. Any statIDs that are not in options.language will remain indexed as that integer ID in the return object. Does anyone know what "mastery" is? I don't think I've ever - Reddit Shard Drop Calculator - SWGOH EVENTS Reddit and its partners use cookies and similar technologies to provide you with a better experience. See Object Formats below for more info. Minimize your risk by selecting secure & well maintained open source packages, Scan your application to find vulnerabilities in your: source code, open source dependencies, containers and configuration files, Easily fix your code by leveraging automatically generated PRs, New vulnerabilities are discovered every day. All non-modded stats should be integers at this scale. Last Event: 2023-04-20. All stats (including mods) fit as integers at this scale. As such, we scored These stats are used for mechanics that determine how powerful a unit is within the game including things such as how quickly they can take turns and how much damage they can receive. Increases Physical Critical Rating and Armor. crew ships - Amount of stat granted by crew rating. Matches scaling status of values used internally to the game (as seen in portions of swgoh.help's /data endpoint).\, scaled - multiplies all values by 10,000. The wizened Jedi master of legend who empowers his Jedi allies with the knowledge and skills he has obtained. A tool that shows you the best way to farm a ship's shards and gives an estimate of the amount of time it will take to do so. safe to use. Default - calculate mods stats for all characters that include them. An easy win guide to the Bonus Tier for the Finalizer Advanced Fleet Mastery event in Star Wars Galaxy of Heroes.See my other Fleet videos - https://swgoh4.l. Does not affect ship itself. Used directly by .calcCharStats() and .calcShipStats() (for both the ship and the crew members). While that array is not directly accepted, each element in the array is a "Units" style object that is accepted as stated above. You probably have some gear stockpiled, so it will be faster. health analysis review. As skill info is not included in this format, ship stats cannot be processed. mods characters - Amount of stat granted by mods. percentVals: true Overrides unit parameters with specific values. for swgoh-stat-calc, including popularity, security, maintenance An example JSON file of the proper gameData object can be found here. Table "Inventory": Here you need to select for which Galactic Legend you want to farm gear. ~43 days. Then some of them may get to 100% TM), then those characters who got to 100% are added to the 100% TM pool, and a random character is chosen to go next. >scaled - multiplies all values by 10,000. CG Tusken Meathhead (MeatheadMilitia), SWGoH Events Discord post: CG Tusken Meathead (MeatheadMilitia), SWGoH Events Discord post: https://discord.com/channels/448866299322564659/448866299834138626/986683210551414794, https://discord.com/channels/448866299322564659/448866299834138626/986678295443685476, https://swgoh.wiki/index.php?title=Mechanics&oldid=39512. Note that a large enough array will also work, as can be seen here. Calculates GP of the specified character. See Object Formats below for more info. gameData Object Thanks. How it works: as per usual, give as much speed as possible to SAss. Only allowed by .calcRosterStats(). Used mostly for localization. and even more are not returned by this API (such as id 57 - "Speed %" - which converted to the flat "Speed" value, id 5). Panic Farming. The npm package swgoh-stat-calc receives a total Determines the chance to evade abilities that deal Special Damage. I was using the table in this post by u/LastHumanRD, but it was difficult to add up how many mats I needed using the image since my toons are all at different relic levels. The speed of the character used is the value corresponding to the current speed of the character, i.e. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. stable releases. I decided to recreate his spreadsheet but also add an easy calculator that shows what mats you need to get to relic 7 based on the current relic level of your character. Base stats are determined by level, rarity, current gear level of the unit and the rarity of the mods equipped on the crew. npm package swgoh-stat-calc, we found that it has been Assist is a mechanic that allows units to attack with an ally or to call one or more allies to attack. Many Git commands accept both tag and branch names, so creating this branch may cause unexpected behavior. swgoh-stat-calc popularity level to be Limited. At the start of battle he loses all Protection and gains that much Max Health, and Dark Side Unaligned Force User allies gain Speed Up and Stealth for 2 turns.At the start of each of Lord Vader's turns, enemies are inflicted with 2 Damage Over Time effects for 2 turns, which can't be resisted. If nothing happens, download Xcode and try again. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Each element is regular character object. I made a great tool that helps you get Galactic Legends faster! released npm versions cadence, the repository activity, and even more are not returned by this API (such as id 57 - "Speed %" - which converted to the flat "Speed" value, id 5). Can also be used later to update / reassign the game data, if an update is detected and loaded externally. char.equipped / crew.equipped - gear currently equipped on characters/crew: char.relic / crew.relic - Relic 'Tier' to use Converts internal flat values for Defense (Armor/Resistance) and Crit Chance (Special/Physical) to the percentages displayed in-game. Reduces the damage taken from abilities using Physical Damage. Quickly check to see if you are ready for Territory Battles and predict how many stars your guild can get. For characters, these are the values used in mods with a percent bonus. Gear 10: ~20,664 energy. Counter is a mechanic, that is also used in some Buffs, that allows the unit that has it to attack a unit that just dealt damage to them while it is the attacking units turn. Battle Mechanics are special mechanics that add more to battles than just how much damage a unit can deal and how much they can receive. Upcoming SWGoH Events - Legendaries, Journeys, and more Speeds up character calculations by ignoring stats from mods. Turn Meter Gain is a mechanic that some abilities have that will increase the Turn Meter of unit(s) by a specified percent. Turn Meter is a mechanic that determines when a unit gets the chance to take a turn. Each character has different mastery stats. Downloads are calculated as moving averages for a period of the last 12 Then mods and datacrons are applied using the base stats for percent calculations and then they are all added together. Includes Legendaries, Journey events, Grand Arena, Territory Wars, Territory Battles, and more . Buffs are beneficial effects that units are able to get that usually enhances specific stats or adds additional mechanics to the unit such as the ability to revive after being defeated. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. SWGOH - Darth Malgus Proving Grounds AND ROSTER REVIEWS!!! This is a mechanic some abilities have to reduce the cooldown on special abilities. Can also be used later to update / reassign the game data, if an update is detected and loaded externally. Once the character reaches Gear 13 the Relic Amplifier system . Each such property is an array of unit objects. This mechanic will dispel buffs that may be on units and it is most commonly used on target and all enemies. If he's alone to be at 100% TM, he then goes and uses an ability. The game uses this in several ways: This mechanic will dispel debuffs that may be on units and it most commonly used on self, ally, and all allies. Now that we have characters who can manipulate mastery, here are the exact bonuses characters get when they gain mastery. if the language[6] is Physical Damage, return object will use physicalDamage as the name. Any additional properties of the object will be ignored. Important fact: turn meter is filled continuously. package health analysis For example a Biggs (base speed: 108), with 30 bonus speed from mods, buffed with speed up and debuffed with speed down (why not?) If used outside of npm, copy that file to a location your project can access, and adjust the require() parameter to point to that file, such as: Examples below make use of the api-swgoh-help package (loaded into variable swapi) to collect the raw data. To create the object from swgoh.help's /data endpoint, see the code in dataBuilder.js. Stat gain difference between Stars and Gear/Relic Levels, The effect of Crew Gear Levels, Mods, and Stars on ship stats. Some statIDs that exist in game code are not used (such as id 59 - "UnitStat_Taunt"), Mastery is the multiplier that is applied to your character's stats after you take them to G13. I never got it clear. I.e. Note that a large enough array will also work, as can be seen here. This will also increase any special ability that is not on cooldown. Reward: Endurance - SWGOH Events displays the next event date with relevant information about the event. Increases Physical Damage, Special Damage and Resistance. and our Loquitur SWGOH 3v3 M3: Fighting Same GP!? Endurance Event Type: Fleet Mastery. Stat Calculator for Star Wars: Galaxy of Heroes using data from swgoh.help's API. Join our public Discord Server. Star Wars: Galaxy of Heroes is a mobile game by EA Capital Games where players collect, level and battle with heroes and villains from the Star Wars universe. Counter attacks always use a units basic ability unless otherwise specified. 8 or higher is identical to "max". It requires a specific format. Object structure and total options are as defined below. Default - calculate mods stats for all characters that include them. r/SWGalaxyOfHeroes on Reddit: Galactic Legends - Mastery You specify exactly what you want to get data for: Unit Level, Stars, Gear Level, Relic Level, Mod Rarity, Mod Level, Mod Tier, Ships, Characters, include Mods in GP calculation. Whenever an enemy critically hits an Empire or Dark Side Unaligned Force User ally, that enemy has -30% Critical Damage (stacking) for 3 turns.While Empire and Dark Side Unaligned Force User allies are at certain Health thresholds, they gain different benefits.- While above 35% Health: During an enemy's attack they are immune to Max Health reduction and other damage that is based on Max Health- While above 50% Health: They are immune to Damage Over Time and Thermal Detonator effects- While below 80% Health: Can't be critically hit, Lord Vader is immune to Turn Meter manipulation and his attacks can't be evaded. crew Array >char.relic / crew.relic - Relic 'Tier' to use Increases the chance to apply detrimental effects, such as Debuffs and some battle mechanics including Turn Meter Reduction, to opponents. >gear characters - Amount of stat granted by currently equipped gear (and unused within mod calculations). Physical Damage and Special Damage abilities both have separate Critical Avoidance calculations. Default - return the flat values for above stats. Relic Amplifiers, most commonly referred to as Relics, are the next progression system for increasing a character's power after they reach Gear Level 13. Estimated Energy Spend/Days Required. Non-percent stats (like Speed) should be integers, all percent stats (like Potency) will be decimals. Matches scaling status of values used internally to the game (as seen in portions of swgoh.help's /data endpoint). ucw0ebycwhu7.png Mastery can also be manipulated negatively in which case it negatively impacts the character's associated stats if possible. I think this is the actual Offence/mastery calculation, I just think that GLs don't account for base mastery bonus (they start with an extra 15 mastery at base) in the relic upgrade menu. This applies to each individual property of the useValues object, not just the option as a whole. This is a mechanic some abilities have to completely reset one or more cooldowns making them immediately able to use once the unit is able to take a turn. under Lando lead with Wedge in the team, with 2 defeated allies and 3 remaining at full health, will have 108(base)+15(Lando)+30(mods)+3*9+2*15(Wedge unique)*1.25(speed up)*0.75(speed down)=196.875 speed. Used mostly for localization. Used directly by .calcCharStats() and .calcShipStats() (for both the ship and the crew members). Cookie Notice Overrides unit parameters with specific values. gameStyle: true Feel free to download a copy for yourself or your guild. Once mods and equipped gear are added to base stats it creates the new base stats that further adjustments use. Screenshots showing damage from the raids with various squad compositions. Default That link should remain active and updated, and thus can be used directly to create the data object. and our Get started with Snyk for free. it includes mods, uniques, leader abilities, and buffs or debuffs. Used as the relic.currentTier property in .help's data format. A tag already exists with the provided branch name. SWGOH Stat Calculator Readme. Inactive project. You specify exactly what you want to get data for: Unit Level, Stars, Gear Level, Relic Level, Mod Rarity, Mod Level, Mod Tier, Ships, Characters, include Mods in GP calculation. The stats object for the given char. {"1": "Health",}. We have also found when calculating the % armor added but % defense mods if you truncate and not round the numbers come out closer. Non-percent stats (like Speed) should be integers, all percent stats (like Potency) will be decimals. This tool helps you find and contact your shardmates from Fleet Arena. Relic Amplifier - swgoh.wiki The default Stats Object Style has the following properties: This tool helps you find and contact your shardmates from Squad Arena. Relic levels are not available in this format, so stats granted by relics will not be included. Mastery has a base value of 0 for most units. Calculates GP of the specified character. In the arena, you only play against people in your small game shard/server. players Object or Array This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository. Reduces damage taken from abilities using Special Damage. To see base stats at a specific Relic or Gear Level. Feel free to hit me up here or on discord with any feedback. options Object | Optional The modify warning is for the sheet to add the information it gets from the external service to the sheets. Create your own SWGOH Avatar! For each stack of Underestimated, this ability deals 2.5% more damage, and all Dark Side allies gain 1% Mastery (stacking) until the end of the encounter.Ashes of the Republic: Inflict Ability Block for 1 turn which can't be dispelled or resisted, and increase target enemy's cooldowns by 2, Dark Side allies have +20 Speed, +20% Mastery, and +15% Max Health, doubled for Empire or Dark Side Unaligned Force User allies.At the start of battle, other Empire and Dark Side Unaligned Force User allies lose all Protection and gain that much Max Health. Object must be such that options.language[ statID ] is the stat name, i.e. Ensure all the packages you're using are healthy and Gear Levels Full Gear List Relic Tier List Stats Table Player Data Top Players. package, such as next to indicate future releases, or stable to indicate Skips all stat calculations and only calculates the GP. Each such property is an array of unit objects. Used directly by .calcPlayerStats(), which also accepts an array of these objects (and swgoh.help's /player endpoint always returns an array), player.roster limited. Yeah the 40% mastery bonus is underwhelming so Kylo lead isn't . 376. Requirements. Privacy Policy. Speed. Shows you where to get crystals for free and how many you can get per day. Each element is regular unit object. This unit takes reduced damage from percent Health damage effects and massive damage effects. The options parameter of all calculation methods is an object that can contain any of the following properties. Are you going to have everything ready for the next legendary event?!?!? Get notified if your application is affected. An example of these are effects are Marked and Deathmark. They take massive damage from destroy effects (excludes raid bosses) and are immune to stun effects.This unit has +10% Max Health and Max Protection per Relic Amplifier level, and damage they receive is decreased by 30%. crew Array Wondering if it's worth it? Are you sure you want to create this branch? This page will go over these Mechanics in detail. Runs GP calculations along with stat calculations, and stores it's value in the unit's .gp property. Ignore's a percentage of enemy's Defense. The default Stats Object Style has the following properties: base all units - The base value of of the unit's stats without any stats from mods/gear/crew. An example JSON file of the proper gameData object can be found here. withoutModCalc: true Some of these stats can directly affect other mechanics used . The sheet will then retrieve all your character information from swgoh.gg. After unique abilities are applied any bonus mechanic, including those from Datacrons, will be applied. Calculates unit stats for EA's Star Wars: Galaxy of Heroes based on player data. Go to the Debuffs page to get a complete list of debuffs in the game. 84,883. Only evaluated by the .calcRosterStats() and .calcPlayerStats() method calls, when not using the /units style objects. The Default explanations below are what is used when the related flag(s) are not used. Summary/basic info: The most common stat for attackers is Agility, Healers is Tactics, Support is Tactics, and Tanks is Strength. Calls .calcCharStats() or .calcShipStats() depending on each unit's combatType in a roster. useValues: {Object} The Obect used by the Stat Calculator to read raw game data. gear characters - Amount of stat granted by currently equipped gear (and unused within mod calculations). Support for Relic stats (not available in .help's /units endpoint), Added GP calculations, available only with a. See Options below for a breakdown. First, the game estimates who is going next, by calculating the missing percentage of TM divided by the speed, for every character. Requires at least 65% Ultimate Charge to activate. Used to calculate damage dealt by all Physical abilities. of 4 weekly downloads. The number of units that had stats calculated. useValues: {Object} Explains how mods work and shows you the drop rates for the different mod varieties. If this ability applies turn meter change in any way (direct change like Jyn giving 100% TM to someone, or stealing TM, or indirect change like critting someone led by Rex), then these changes are applied first before the game estimates who's going next. All non-modded stats should be integers at this scale. Inactive. language: {Object} The original units array has been altered such that each element now has a .stats property with the calculated stats. char Object Used directly by .calcPlayerStats(), which also accepts an array of these objects. Detailed Mastery Guide - YouTube I was getting annoyed trying to manually tabulate how many relic mats I was going to need for all the toons on my JML farm. Best Mods GAC Counters. You'll need to make a copy of the sheet in you account to play with it, but I'd love feedback or any suggestions you guys would have to make it better. Does not affect ship itself. The number of units that had stats calculated. Copyright > SWGOH.TV. Uses the decimal form (i.e. SWGOH Stats Generator is a Google spreadsheet that can give base stats and Galactic Power for every character or ship at any level. It even includes the in-game categories. Reduces the chance of receiving a Critical Hit. if the language[6] is Physical Damage, return object will use physicalDamage as the name. Then you'll have an overview of your character and ship progress regarding gear/relic levels and stars for the ships. Either a single player or an array of players is accepted. Tells the Stat Calculator what to use for the base Game Data. If this reaches 0 then the unit is defeated. onlyGP: true Added support for a 'raw' format -- in line with the roster format sent directly by the game, not from. Only valid for crew. Check out mastery's Characters from Star Wars Galaxy of Heroes! General Skywalker Readiness Darth Malak Readiness Shard Calculator Gear Tracker Alexa Skill Google Action. Question on Mastery manipulation : r/SWGalaxyOfHeroes The sheet will update the average you need on the bottom as you update the various fields. If a Dark Side Unaligned Force User ally was present at the start of battle, for the rest of the battle all Empire or Dark Side Unaligned Force User allies take 30% reduced damage from enemy Light Side Unaligned Force User attacks. The character object to calculate stats for. So DN might go first and apply cooldown increase to almost no one because they're not debuffed, which might lead to a loss. Relic Materials Table & Calculator : r/SWGalaxyOfHeroes The options parameter of all calculation methods is an object that can contain any of the following properties. Looks like See Object Formats below for more info. Event History. Calculates unit stats for EA's Star Wars: Galaxy of Heroes based on player data. Damage Over Time (DOT(s)) is Debuff that will deal damage to an enemy. Unless otherwise noted, abilities and Mods that increase Critical Avoidance apply the same amount to both Special Critical Avoidance and Physical Critical Avoidance. Additional survivability. >crew ships - Amount of stat granted by crew rating. Each element is regular character object. The number of units that had stats calculated. found. Next Event: 2023-05-15. The original players object/array has been altered such that each unit in each player.roster object now has a .stats property with the calculated stats. Default For more information, please see our Contains a .rosterUnit property with an array of unit objects. The core survivability of this unit. List of Characters and their Archetypes and Mastery bonuses
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